Recent Projects

Design »

East Palo Alto Academy K-12 Lab: as a member of the design community at Stanford, I have contributed to the development of the teachers' toolkit - a set of resources for teachers that helps them develop "design thinking" approaches, pioneered at IDEO and Hasso Plattner Institute of Design (a.k.a. d.school), in an educational setting. From creating lesson plans, getting materials together, teaching design thinking, to organizing the expo for final projects by 6th and 7th graders in East Palo Alto, I have become a designer who not only designed and created products but also taught others how to be innovative. I served as a coach for teachers during a 3-day workshop held at the d.school helping them understand how to teach design to their students. Watch Video »
NPR Radio Show: "Tiny Radio" is a project produced for New York Public Radio (WNYC/NPR) using design thinking process by an interdisciplinary team of graduate students at the Hasso Plattner Institute of Design. The goal was to redesign a radio show experience and produce an innovative sticky solution that is simple yet powerful for getting the message across to new audiences. Our inspiration came from promo ads for CreativeCommons, Apple, Inc., and alike. "Tiny Radio" is context aware, location specific, tiny by BIG! Watch Video »
eating Rapid Eating & Sustainability project aims to understand the "fast food" phenomenon and to help people make healthy choices when it comes to their own well being as well as the environment as a whole. Prototypes included a "peaPod" - a new cool way to store dried fruit in a pea-shaped case or container. Prototypes were created using a "design thinking method" offered by the d.school for creating meaningful, far-reaching, and user-centered products and services that are focused on the needs of actual people. Learn More »

Technology »

graph Affective Computing study falls under the topic of cognition and learning in the field of education and deals with questions of "Why Do We Play?" and "What Is Playing?" with an emphasis on educational games and gaming in general. The study aims to advance the debate on affective computing and its application to learning by investigating how sensory information, particularly audio feedback in game simulations, reflect upon performance outcomes, such as the speed of response. For example, changes that occur in the participants' auditory data, i.e. voice tone, as seen in voice-activated games, may correspond to changes in the complexity of tasks, i.e. "difficulty" of the learning environment. Download Paper »
mobile Mobogotchi is a FlashLite application developed for mobile phones (N95) provided by Nokia and the HCI group at Stanford's Computer Science department. "Mobogotchi" is a lifestyle health application that people of any age can use to track, monitor, and progress with their fitness goals. Key features include a customizable avatar that keeps users motivated to stay fit, a vibration alarm function, and an ability to compare one's fitness data with friends. But most of all, it's fun! Try Demo »
nokia Mobile Learning Study for Nokia is an experimental research in advanced mobile UI on space/momentum in learning executed in conjunction with members of Communication between Humans and Interactive Media (CHIMe) lab. The study addresses a fundamental question: "If place changes rather than staying constant, what psychological and cognitive effect could that have on mobile users?" Download Presentation »
mental models Imagining the Future of Learning is a short video clip produced during a class in the School of Education at Stanford where students looked at different models for forecasting the future of educational technologies. This video addresses the question of "What if mobile phones were truly mobile, autonomous learning agents?" as well as imagines the possibility that mobile phones can be used to annotate geographic space- adding layers of information so that users can begin to construct and share conceptual models of the world they live in. It is best seen as a concept video similar to Apple‘s Knowledge Navigator video. Watch Video »

Entrepreneurship »

eship myGrating.com is a Web 2.0 start-up initiated at the Summer Institute for Entrepreneurship at the Graduate School of Business. myGrating.com’s mission is to help the world in myGrating (migrating) to a greener future! myGrating.com adds a competitive aspect to being "Green" by evaluating individuals and corporations energy consumption and allowing them to compete with each other for the green badge. Location specific advice is provided on how to increase user's energy efficiency (a list of local solar panel installers, as an example, with user generated reviews). Download Presentation »
PW Progressive Women is an NGO dedicated to promoting awareness on social issues of gender equality, women’s rights (both in Ukraine and internationally), domestic violence and human trafficking. I have helped this organization with free-lance translations, grant writing, web site evaluation, as well as brainstorming with colleagues from IDEO, a global product design firm, on possible new initiatives and educational programs that help young women and girls know and exercise their rights as well as be aware of dangers of human trafficking, with the focus on preventative measures and 21st century skills. Learn More »

Master's Thesis »

schooltogo School-To-Go is an intelligent recommendation system for out-of-school programs that helps transitional youth develop “life skills” through design, entrepreneurship, and technology-based curriculum. It offers adaptive meta-aids that help volunteers select a context aware and location specific set of lesson plans, tools, and resources for teaching highly vulnerable, yet motivated youth residing in transitional housing at various locations. The program is based on methods for building design & entrepreneurial literacies along with technical fluencies through design-centered lesson plans, the use of computer clusters, and engagement of youth in venture-like projects in order to develop 21st century skills needed for their success in schools, peer networks, and later on in work settings. Learn More »