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USER
STUDIES
Usability Session 1: User Need's
Analysis
Usability Session 2: User Learning
Mental Model Analysis
Usability
Session 1: User Need's Analysis
Objective:
To understand the mental model
of patients with nonemergent medical conditions.
To design the functionality
of the interface in accordance to user needs.
To understand patientdoctor
interactions and how to recreate it with the interface.
User Demographics
4 general users of technology
3 student patients in Cowell Medical Center's waiting room
1 traige nurse
Questions
for Users
Observations/ Results from Patients
Patients familiar with using
the internet / technology resource as an education tool.
Patients found these resources
helpful.
Patients felt that the information
was helpful but still wanted to see a physician to confirm the information.
Patients were concerned about
the accuracy of the information.
Patients felt like the education
made them more informed patients and helped them ask more useful questions
in their visit.
Patients complained that the
doctor did not spend enough time.
Patients felt like the answers
that their doctors gave them were more abbrieviated.
Patients felt like this would
be a good tool for an inbetween time lapse between visits to their
physician.
Decisions from Observations
The tool addresses a legitimate
need in patients with nonemergent medical conditions.
Patients are nervous about
it replacing their doctor and would be more prone to using it if it is
a service provided on top of their doctor visits.
Patients do become more informed
and empowered patients after education prior to their visit.
Positioning the tool as a intermediary
tool that serves the patient in between visits makes it a more palatable
to both physician and patient.
Observations from Triage Nurse
Triage nurse understood the
value of the tool immediately.
Triage nurse talked about the
process of triaging less like diagnosis but more like prioritizing.
Triage nurse pointed out the
limitation of the tool in that it would not be able to take the emotional
status of the patient, however felt that the tradeoff of convienience
would be something that the patient would value.
Another limitation of the tool
would be to discern patients who play down their symptoms.In general,
it is better to err on the "safe side" and have the patient
come in.
Design Decisions made
The tool will be positioned
as an intermediary tool supplementing the patient's doctor's visits.
The video conferencing tool
will only appear when the symptoms signal an emergent medical condition.
Having the video conferencing
feature there at all times will discourage the patient from learning about
their condition and going straight to a provider. ( prediction confirmed
by patient and nurse )
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Usability
Session 2: Interaction Usability and Education Mental Model
Objectives:
To user-test general interactive
functionality of the prototype.
To user-test the patient's
understanding of the objective of the application ( with explanation )
To user-test which education
model of the prototype works better.
Demographics:
2 general users of technology
1 patient who uses the internet for medical education
Prototypes
Tested
Prototype 1 Prototype 2
Functionality Observations
Pop-up Box Dismissal
Prototype 1

All 3 User did not know how
to dismiss the education pop-up box.
All 3 Users suggested that
the box be dismissed either with a checked box on the top right hand side
of the box.
All 3 Users said the most intuitive
way was to click back on the main interface to dismiss the box.
Color Scheme
2 User found the color scheme
of Prototype 2 to be warmer and more inviting.
1 User found the color scheme
of Prototype 1 to be cold and clinical.
1 User liked the clean-ness
of Prototype 1.
Information Design
3 Users found the information
design of Prototype 2 to be clearer and easier to use.
3 Users found it easy to get
to the most important information
( treatment and alert ) on Prototype 1 easier.
1 User suggested the on Prototype
1 that the interface further emphasized the most important information.
Onscreen Instructions and Button naming
1 User suggested that the first
button be named "Submit symptoms" and the second button be named
"Confirm symptoms"
1 User expressed confusion
about the word "Confirm symptoms" because he associated it with
the physician confirming the symptoms.
Educational Component Integration
1 User liked the internet integration
of Prototype 2 and felt like it would encourage her to explore and learn
more about her condition.
2 Users felt the educational
interface of Prototype 1 was confining and more controlled.
1 User was concerned about
the validity of the source of information in Prototype 2 and liked the
"internal education" feel of Prototype 1.
1 User felt that Prototype
2 was busier and wanted the cleanness of Prototype 1.
User suggestions for navigation:
1 User said
"Why can't I have both ?"
1 User suggested that perhaps
the patient can get to the first Prototype's layout initially and when
they click on an educational link they move to a layout like Prototype
1 User said that that would
be to disorientating
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