Purpose
To create a web
portal of resources for anyone interested in designing products, experiences,
and curricula to help girls start learning about computer technology and develop
their computer literacy.
Guiding
Questions
- What research exists
on girls and technology?
- Who are interesting
thinkers in this field?
- Where can girls find
mentors and role models?
- What organizations
address topics related to girls and technology?
- Which conferences would
be relevant?
- Are games a good entry
point for girls? What kinds of games do they play and why?
- Where are examples
of good work in this field?
- What general resources
would be helpful in addressing these questions?
- How did we find this
information?
Information compiled by
Heidi Chang and Tacy
Trowbridge. Please send us your thoughts, comments and additions. We would
like to hear from you!