Ed229b

 

Professor Chris Hoadley
 

Professor Chris Hoadley continued the introduction begun last quarter with a focus on design methods for learning. This encompassed not only examples of innovative designs, but also design principles for educational software and design methodologies. We examined methodologies of design such as user-centered design, learner-centered design, and design for collaboration. Many of the examples we examined this semester were research prototypes, intended to illustrate innovation in designs for learning. By looking at existing designs, Hoadley provided not only templates but also gave us an opportunity to refine our own sensibilities about what works. We examined three approaches to enhancing learning with educational technology: content-oriented, process-oriented, and context-oriented.

"Design is rarely a self-contained activity. Designs fail if they do not take into account the entire "life-cycle" of the product - from construction, to dissemination, to use in context. Refinement is essential in creating a tool for a rich context. A reflective design practice is required: the designer must enter a dialogue of sorts with their materials, with their supporters, with psychological and sociological realities, and ultimately with their users - the learners and teachers."

Our assignments included an interview with a designer, critiques and reviews of existing designs, keeping a design journal and developing our own designs with a group of colleagues.


Assignments
Designer Interview with Ilan Chabay
Beating Your Asthma