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Philosophy
While my design process is flexible and shifts with each project
and each team, there are general principles I adhere to as a designer.
Focus on the
needs and interests of the learner
Remember the importance of empathy and humility in effective designers
Take time to research what already exists
Keep designs simple and consistent
Rely on iteration and user testing to inform your design
Reflect on your product and process in order to continue to learn
and grow
Process
1 . Define the learning problem and the project goals
- What are
the project goals?
- What are
the contraints such as time and budget?
- What are
the learning goals?
2.
Research
- Who is the
audience? Interviews
and observations
- What is already
known? Literature
review and best practices research
3.
Initial design
- Brainstorm
- Concept
development
- Storyboard
-
Project outline
4.
Iterative design
- Build
prototypes
- User
test for learning and usability
- Redesign
and refine
5.
Final prototype
- Final user
testing
- Build
the final prototype
6.
Assessment and reflection
- What does
our audience learn from our product or design?
- Did we meet
our goals?
- Was our process
effective and efficient?
- What did
I learn as an educator, a designer and a technologist?
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