| The
purpose of Askplorer is to enable users actually to use the questioning
strategies. To accomplish this goal, Askplorer employs instructional
theories that enhance understanding of the essential principles
and spontaneous use of the knowledge.
Problem oriented acquisition
One of the important
key features of Askplorer is that a user should try to find the
questioning strategies in “practical experience videos”
on his/her own before the strategies are explicitly shown to him/her.
The reason that the user should generate his/her own thoughts before
receiving the strategies is due to the following two learning theories.
First, people more likely use the knowledge spontaneously if it
is gained by problem-oriented acquisition than those who learned
the same thing as factual data (Bransford 1989). Second, by generating
his/her own thoughts, the user can make his/her thoughts explicit
and then contrast his/her own thoughts with other ideas (Schwartz
1999).
Novice-expert model
Another key feature
is the novice-expert model. After posting his/her own comments,
the user watches the same “practical experience video”
again. The difference from the first time watching is that the user
receives an expert’s comments on the video. According to Bransford
(1989), as well as experts having greater knowledge in the subject
domains, they also have different perspectives from novices. One
of the significant abilities of experts is that they notice important
features of an event that novices often miss. It is thus important
that an expert guides a novice to notice significant features of
an event. In Askplorer, a “practical experience video”
pauses at the moments when an expert gives comments about significant
features.
Multiple representations of principles
Askplorer provides multiple
videos that include examples of the questioning strategy. This is
because telling abstracted principles alone is not sufficient to
enable learners to use them spontaneously. Gick and Holyoak (1983)
describe, “in complex domains much of the detailed knowledge
shared by experts … is likely to be implicit and not easily
verbalized … by presenting the student with selected examples,
the knowledge may be conveyed implicitly.” Gick and Holyoak’s
study shows that telling the principles with multiple examples is
efficient to cause transfer. Following this theory, Askplorer shows
the list of strategies after showing “sensing” videos
and “practical experience videos.” However, this application
of the theory can be reconsidered. This point is discussed later
in the “feedback and future step” section.
Constructivism
Askplorer employs the constructivist
theory. According to the theory, a learner constructs knowledge
on his/her prior knowledge and experiences, rather than merely absorbs
transmitted knowledge. The mastery step of Askplorer uses this theory.
The hands-on activity of making and using a questioning scenario
is a designer’s trial to situate the learning into the learner’s
own environment and help him/her construct and assimilate the newly
learned knowledge upon his/her prior experiences.
Human computer interface consideration
Askplorer is a software program to
teach human communication, and therefore, I paid attention to include
sense of humanity in the interface design. The notebook metaphor
is used to achieve this goal.
Design
Process |