Topics in Cognition and Learning: Innovation and Discovery
Final project
Discovery Process in Synchronous Interaction: Environment with Graduate Students to Fulfill Simple and Difficult Sorting Tasks
In this paper, we describe an experimental study that investigates whether discovery of picture ordering among two pair of students is easier on a face to face environment rather than at an synchronous online environment condition. A group of participants were tested on the online condition using Skype remotely; the second group was tested on a face to face condition. Both groups proceeded to complete the same task in which both participants has the same pictures but one of the subject has the set of pictures in a particular order, and the other participant who has the same pictures but not in order was given the task to discover the right order of pictures trough a set of questions that the participant trying to discover the right order would be asking the subject that had the pictures in the right order. The results provided evidence to suggest that discovery process of simple and specific tasks in an online environment weren't significantly different than face to face environment in terms of time and number of questions asked to arrived to the solution. The results also suggest that in the more complicated tasks you start to see a bigger difference in completeness time regarding online versus face to face environment, where the online environment lacks of visual clues as body clues that were present in the face to face environment.
Discovery Process in Synchronous Interaction: Environment with Graduate Students to Fulfill Simple and Difficult Sorting Tasks
In this paper, we describe an experimental study that investigates whether discovery of picture ordering among two pair of students is easier on a face to face environment rather than at an synchronous online environment condition. A group of participants were tested on the online condition using Skype remotely; the second group was tested on a face to face condition. Both groups proceeded to complete the same task in which both participants has the same pictures but one of the subject has the set of pictures in a particular order, and the other participant who has the same pictures but not in order was given the task to discover the right order of pictures trough a set of questions that the participant trying to discover the right order would be asking the subject that had the pictures in the right order. The results provided evidence to suggest that discovery process of simple and specific tasks in an online environment weren't significantly different than face to face environment in terms of time and number of questions asked to arrived to the solution. The results also suggest that in the more complicated tasks you start to see a bigger difference in completeness time regarding online versus face to face environment, where the online environment lacks of visual clues as body clues that were present in the face to face environment.
Web-Based Technologies in Teaching and Learning
We designed FRIENDEE an application for pre-K children (4-5 years old) to promote healthy development of emotional intelligence and social competence, to prepare them for entrance into social setting of school. An interactive application presents four social scenarios. The child identifies emotions in characters in these scenarios. Then the child receives feedback through "friend points" and auditory automated responses.
Human-Computer Interface Design
We designed F.log a mobile phone based application that enables users to browse local restaurants, add contact information, and rate the food along with pictures from the dish and place. Users can invite friends to have food together or share their ratings.
Paper Prototype
Flash Prototype
| flog-07e.swf |
To see a list of courses I have taken at Stanford please download courses file:
| courses.doc |

