Talking with Angel
Here is my conversation with Angel. Please give feedback.
The community also allows its members to organize and establish their sub-groups. Since this service was just launched recently (06/02/06), more time are needed to see how it evolves and how it can be utilized for educational purpose. For the most active discussion sub-groups, the community rewards with e-money. There is one post for the announcement of this service inside Spoken English Dedicated Zone. Members need go to http://group.exue.com to register for their groups. Anybody can register groups. There is no restriction. Currently, there exist just a few groups. For instance, one group, called "Friends Learning Group," focuses on the TV series "Friends."It has 9 members now. Discussion topics range widely from which character they like, the plot, to where they can find the video. The service the sub-group can provide is very simple, currently just textual posting.
Exue also provides blog service to it members. Since the service is just recently (05/29/06) launched, its educational use has not yet been fully explored by either its members or the management. The management team has not disclosed their vision how it should be used for educational purpose. Currently, it has the following functions/features:
The community provides several online dictionary tools to assist learning: Online Dictionary (kind of mush-up between two free web applications), Grammar Dictionary, and Idiom Dictionary. Another service provides by the community is short message/email by which users can communicate to each other privately to exchange ideas, share information, and build friendship.
Based on the previous analysis, this online learning community does demonstrate some web 2.0 features. First, the community is a platform providing learners services to share learning materials, reflect and comment learning strategies, and to practice spoken English through the chatting room. In a sense, it harnesses collective intelligence, though there is much room to improve. Although most of learning materials are just electronic version of officially published books, video, and audio files, they are provided by members and therefore user-generated. It is two-way communication with the user: both read and write. It uses RSS for subscription and mash-up to take advantage of online free web applications.
Exue - Online Conversational English Learning Community
Exue's "Spoken English" community provides a chatting room (both text and voice) for members to practice spoken English (one to one or many to many) with a dictionary tool. Most of real online learning happens in this chatting room. Members are allowed to chat in English only, either publicly (many to many) or privately (one to one). The idea of a community of learners is based on the premise that learning occurs as people participate in shared endeavors with others, with all playing active but often asymmetrical roles in sociocultural activity. However, there is evidence that more experienced members seems not willing to chat with less experienced ones. One member said that: "good English speakers usually do not want to speak with us less competent speakers." There is another problem associated with the chatting room. Base on my observation, the learning happened in the chatting room is not effective. The common scenarios are that two members meet and start chatting; then two minutes later they stop. The part of the reason is that, in most cases, they are not pedagogically trained, therefore do not know how to effectively teach and learn from each other.
Exue's "Spoken English" community also provides uploading and downloading service. It was mentioned previously that one way for users to share information is through attachments. When users post message they can attach various types/formats of files including text, audio, video, graphic, and software, actually any type/format of files. Most of attachments are learning materials which are usually officially published and either have an electronic version or digitalized by users. Only a few of them are really created by users themselves in a strict sense. The uploaded materials have been divided by the administration team into different levels with each level having different access restriction. But the mechanism of how to level them is not clear or transparent. More actively users participate in the community activities (will address how the community determine activeness of participation later), more levels they can access. There is a downloading center for users to download available information. It is actually an aggregator to hold all posting with attachments – the links to the postings which have attachments. Users can also locate these postings on the general discussion board themselves but it requires more efforts.
The community provides a thread discussion board for members to post ideas and comments. Generally, users can post any ideas they are interested in and make comments. But most postings focus on three areas: sharing learning strategies/reflections on learning, recommending/presenting learning materials in the message body or as attachments (will address this issue later), and making request for learning materials/learning strategies.
I realized that the chatting room I am participating in is just a part of a larger and complete online community "Spoken English" (http://bbs.exue.com.cn/forumdisplay.php?fid=40), though it can exist standalone. Another community (English Water Corner) I am participating is basically a discussion board with very limited features. Therefore, my analysis will be focusing on the community "Spoken English."
The online community I am engaged in now is called "English Water Corner". It is an online community for people in China to practice and improve English. It is free and open for everybody. All the content are user-generated. I just recently joined this community and am still learning what's happening there. The followings are Game Rules of English Water Corner posted on its website. Some of them are very interesting:
Web 2.0 Definition
It refers to a set of principles and practices that use the web as a platform for services that enable users to control their own data and media, and with a central focus on participation so that collective intelligence can be harnessed from distributed user communities.
Web 2.0 Features
Web 2.0 applications demonstrate one or more of the following key principles/features, but may miss others.
More specifically:
Web 2.0 Examples
Others:
http://www2.writely.com/info/WritelyOverflowWelcome.htm (Web Word Processor)
http://www.housingmaps.com/ (Mash-up with Google Maps)
http://www.craigslist.com/ (Free Classifieds)
http://www.sxip.com/ (Identity Management)
http://evdb.com/ (Events Finding)
http://www.37signals.com/ (Simple Applications)
http://www.digg.com/ (News Stories)
http://www.friendster.com/ (Finding Friends)