joseppi@stanford.edu
Q
u a l i f i c a t i o n s S u m m a r y
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Long-standing member of multi-game guild
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In-depth knowledge of a wide variety of gaming environments
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Guild management experience
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Strategy and tactical documentation expertise
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Fifteen+ years experience with Internet and WWW
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Specialized in RPG and MMO (25+ years)
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Extensive background in multi-player raid management
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Expertise in multiple healing and support classes
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Proven communication skills, i.e., voice chat, text chat, and gesture-based
communication
2005
to WORLD OF WARCRAFT,
Horde, Cenarius
Present Position: Priest Class Lead
Responsibilities: Primary Holy Priest for The Unnamed. Acted
as primary healer for up to 40 individuals simultaneously. Attended large percentage
of guild raids and events. Raided all top level dungeons including Molten Core and Blackwing Layer.
●Consistently
ranked number 1 healer for attended raids
●Shortest
play time to level 60 for priest class in guild history
●Guild
Veteran, only player to be awarded both Onyxia’s Head
and the Heart of Hakkar in a single night
●300 level
Gnome Engineer and Miner
2001
to DARK AGE OF
CAMELOT,
2005 Position: RvR Captain
Managed guild realm vs. realm combat for Northwind Highlanders. Lead regular guild raids in both PvP and PvE environments.
●Ranked top 10 Theurgists of all time in
Realm Points for Gawaine server
●Five RvR ranked
level 50s across three realms (Albion, Midgard,
●Guild officer on three servers
●1000+ Spellcrafter
on two servers
●Co-founder and Guild Leader of Deadly Grace
1999
to EVERQUEST, Tarrew Mar
2001 Position: Guild
Flunky, Warrior
Yet another warrior in a large guild. Whacked everything as instructed by guild leaders and elders. Held agro when necessary.
●Guild dueling champion for players under
level 65
●Guild guide for new players in all low
level areas
1991
to JediMUD
at NASA/Jet Propulsion Lab,
1994 Position: System
Programmer and Game Administrator
Ported JediMUD to Silicon Graphics IRIX variant of UNIX. Managed
all aspects of game play and system administration.
●Authored several game modules including Wild Wild West, Middle Earth Adventures, Superworld
2006 Master
of Arts, Learning Design and Technology, School of Education
Master’s Project: Windows into Other
Realities, helping gamers collaborate with actual people in the classroom
Subject: Avatar
/ Human interaction, the impact on classroom collaboration
1991 Bachelor of Science, Computer Information Systems
1994 Master of Business Administration, Information Management
Computer Games and Learning Ability
(Cal Poly Pomona, 1994) – A study to identify the marketing implications
of the effects of
playing computer games on undergraduate study skills and learning ability.
2001
to TEACHER AND
CONSULTANT,
Present Responsibilities: Design and
deliver multiple courses regarding technology and communications.
Also, consulted
with several small businesses and individuals on technical and networking
issues.
●Careers
in Computer Game Testing (High School)
● MS
Office, all applications
●Networking,
hardware, software, management
●Internet,
WWW, HTML
●Digital
Photography and Photoshop
●Specialized
in Adult and Older Adult (65+) courses
2000
to ZHONE TECHNOLOGIES,
2001 Position: Director of Technical Support
Responsibilities: Manage all aspects of international
technical support, all product lines.
●Designed
corporate product development and issue escalation process
●Managed
multi-million dollar budget
●Responsible
for 32 employees
1997
to ASCEND
COMMUNICATIONS / LUCENT TECHNOLOGIES,
1999 Position: Director of Technical Support
Responsibilities: Manage tech support call center and
oversee software release process.
●Managed
corporate FTP server and software distribution
●Designed
and constructed corporate-wide network to support multiple high-bandwidth
divisions
●UNIX
Specialist
●Organized
department-wide STARCRAFT tournament and ladder competition
1994
to SPECTRUM HOLOBYTE
/ MICROPROSE SOFTWARE,
1997 Position: MIS Manager
Responsibilities: Manage all information technologies,
systems, and services.
●Implemented
first institutional corporate e-mail messaging system
●Designed
and constructed corporate-wide network to support multiple high-bandwidth
divisions
●Employee
of the Year, 1996
●Star
Trek: A Final Unity - Received in-game credit for supporting development and
art teams
1991
to NASA/JET
PROPULSION LABORATORY,
1994 Position: System
Programmer and Network Administrator
Designed and
implemented two projects: TOPEX/Poseidon, a join project with CNES in
oceanography and ocean circulation.
EOS, NASA’s
●Co-developed HDF (Hierarchical Data Format) extension to
early HTML standard
●Managed all group computer systems and local area network
●Two-time recipient of NASA’s Group Achievement Award
O t h e r C o m p u t e r G a m e
E x p e r i e n c e
- Yohoho! Puzzle Pirates -
Civilization / Civ Net - Second Life
-
Brain Age -
Runescape -
Diablo (I and II)
-
Master of Orion II -
Starcraft -
Warcraft (I, II, and III)
-
Star Trek: A Final Unity (credit) -
Mario (everything) -
Joust (all-time high score)
-
Pong (the original) -
Zork -
Infocom Text Adventures
-
Atari 2600 -
Commodore 64 -
Mac and PC