The development team grounded its design in Learner-Centered and Participatory design theories utilizing a traditional methodology of observation, literature review, content research, user testing, prototyping and expert guidance. Follow the evolution of the Watson prototype through the process chart below or view the text version.
Defining the Learning Problem
Before choosing a
topic for our master's project, the design team commenced several brainstorming
sessions to determine our strengths as a team, our goals for a learning
design product and our combined interest to fill a need in the learning design
arena. See a couple of our agendas for these meetings. (agenda1)
& (agenda2) It was also important
for us to build something that could serve a practical use in the classroom
where the teacher was still an integral piece of the learning puzzle. Finding
that many tools using technology tended to focus on math and science, we chose
to build something that focused on the humanities, specifically history as it
represented our content interests and strengths. We quickly reviewed learning
technology texts as well as the National
History Standards to gain a better understanding of how we could combine
the two. This fulfilled both the need for a tool focusing on subject matter
other than math or science as well as the desire to build something that could
be practically used in the classroom as history is commonly taught to varying
degrees throughout the K-12 experience. In between brainstorming sessions, the
design team researched different concepts for teaching history, learning that
"there is so little research on how people understand the past (that); there
is a lack of attention to historical processes and how people learn history
using raw materials of historical understanding." (Seixas, 1996) We found that
there is a wealth of content available online and through archives, yet there
are few mechanisms to teach students what to do with that content when it is
attained. See our research summaries
of our preliminary history research and investigation of the National
History Standards. By the end of this first stage of our process, we defined
our learning problem.
Finding a focus
Armed with a learning problem, we were able to move forward with the project
proposal. The team worked over email
to write the proposal, dividing up responsibilities for different sections and
then using the tracking feature in MSWord
to edit each other's work. This proved a general practice we followed throughout
our joint writing of all pieces of the product over the design process. Seeking
advice on a solid design plan, the team met with several experts in different
arenas to develop the specific points of the project. With regard to content,
we met with advisor Prof. Walker and were directed to more research
on teaching history to help us focus what we were doing with the tool; teaching
a particular theme, how to research using primary documents or how to examine
content now available to the student. Additionally, we met with Prof.
Barron and discussed the concept of expert/novice historians. See our notes
on that meeting and our review of Sam
Wineburg's work in learning history. Concurrently, there was investigation
into how students learn history
and how technology could support it. Speaking
with Prof. Greeno, we focused on concept
mapping and helping students to organize information into "meaningful
clusters". (Spoehrer, 1992) We also met with Prof. Goldman for input on
finding a class to work with and focusing on a grade level. The final proposal
was developed with several key points: we would build a tool that helped middle
schoolers gain a better understanding of history through using the expert model
of a historian. We would focus on the theme of independence, multiple perspectives
of history and use technology to support a community of learners that included
the students themselves as well as expert historians and virtual field trips.
See our initial proposal. After
our design review, as may be expected from such an ambitious plan, we were forced
to scale down the project to a narrower focus and consequently developed key
talking points and our framework that would be Watson. Through more research
we learned of other tools for history, most notably the Sourcer's Apprentice,
a project that seemed quite similar to ours. Through closer review, the team
determined our idea was different in that it did not support students in the
process of doing research as a whole. The team finalized its plan for building
a tool that scaffolded students through the process of historical research.
Identify Audience
Interested in using Participatory Design to develop our tool, the team joined
forces with an eighth grade US History class at a local middle school. We met
with their teacher, Mr. Carothers to
get a better understanding of what they were learning with regard to content
and where their needs could be met through our curriculum and online tool. We
confirmed their participation
in our project over the next few months and set a schedule for visiting the
school for early observations of the project-based classroom. To get some perspective
on teaching social studies at the middle school level, the team attended a discussion
with STEP students interested in using technology to teach their subject as
well as solicited expert guidance from
Alan Marcus, STEP lead TA and former history and social studies teacher.
From these research sessions, we gained knowledge in the complexities of teaching
often controversial content and the constraints of textbook information and
lack of support for accessing and teaching primary document research. This research
enabled us to determine our audience and how we would build a tool that best
supported their learning of history.
Establishing Curricular
Goals
The heart of our project development, this stage proved the most complex for
determining our final product: a curriculum and interactive tool. In a long
brainstorming session, the team looked to establish what we wanted to teach,
how we wanted to teach it and what was needed to help the learners gain a better
understanding of history and its many facets
of construction. This brainstorm led us to concurrently do research on history
research processes, national
history standards and curriculum
design as well as visit JLS Middle School for more observations. Meeting
with Prof. Barron and Prof. Walker, the team revisited the expert/novice model
of a historian's research process and discussed how to show the learners that
history is built from storytelling and narrative. To fit the learner's classroom
where students give constructive criticism of each other's work and collaborated
on projects, we focused on designing a problem-based, project-based curriculum
to support the online tool, utilizing the backward design process of Wiggins
& McTighe and keeping in mind education curriculum design theories such as Progressivism
and Rational Humanism. Additionally, we met with experts in curriculum design,
Denise Pope and Alan Marcus as well as historian Kathi Kern to establish our
instructional goals. To review our final plan, we met
with Stephen Carothers, JLS teacher, to gain a clearer picture of how his
students do historical research for their class projects. He noted that it was
important to make history meaning for the lives of the kids. Features that emerged
from this stage include the History as Mystery! curriculum that promotes collaboration
and investigation, the investigative journal for student reflection, the expert
research process map and the overall idea of a framework
and environment for student work. Our pedagogy was established.
Watson Tool Defined
Completing the History as Mystery! curriculum, enabled us to focus on the Watson
tool for the remainder of the project. Our next step was to conduct
focus groups with the JLS students to ask them how they do research and
what they wanted in an online tool to support their work. Through this informative
session we learned that students wanted to be able to access the information
online without having to sift through the extensive amount of bad data and advertisements
found on the Web. Additionally, we worked with students in user-testing other
online history environments such as Valley of the Shadows. The team brainstormed
to refocus on our tool and its features.
What would it do? How would it help the learners make sense of all that information
that was now available to them? How do we include the teacher in a facilitative
role? Continuing our review of history
research, the team determined the core of the expert historian's process:
sourcing, contextualization and corroboration
of evidence. See an early
sketch. Focusing on the learning theory of authentic practice (Bellamy)
and learner control (Lepper & Malone), the design team began its first storyboarding.
See our early storyboards.
Our challenges of building an online environment that supported a linear process
and developing a manipulable interface for the learner emerged from these early
storyboarding sessions. This sent us back to more research of technology
in the humanities, cognitive processes and collaborative environments. See our
research of Zurbo, the Sourcer's Apprentice,
Tapped In and Questia.
With paper mockups and notes in hand, the team consulted with several experts
for advice on next steps. See our notes from meetings with history teacher Hunter
Gelbach, historian Kathi Kern
and learning designer Chris Hoadley.
Features that emerged from these meetings include: the research process map
made visible to the student throughout the environment, manipulable environment
(hand tool, highlighting tool, pull bar), selecting a topic and building a research
question and thesis statement and onscreen feedback in the form of a checklist
for student self-assessment. See sketches
and storyboarding led to our first prototypes. (1)
(2)
Developing the Prototype
At the final stage of our design process, the team sat down to develop the prototype.
Following "Quick and dirty prototyping" (Borenstein), the team used paper
mockups for using testing at JLS. See our protocol
for user testing. From this first
session, we learned students wanted a customized and friendly interface.
Features that emerged from this stage were the history helper, customizable
profile and search results with regards to zip code. Following reflective design
process (Schon), we reviewed some literature of kids and usability and went
through some design iterations for a second set of paper mockups to take back
to more user-testing. See our user-testing video clips and summaries
of sessions. These sessions provided us with authentic
student responses and questions for US History topics. Taking our designs
to advisor Prof. Walker, we discussed
motivation for students to use the tool, making the process more natural for
the learner and creating a more robust community for the student researchers.
Features emerging from this session are the flexible navigation, (natural process)
controversy of the day (student motivation) and the
community (learner support). Again following reflective design, the team
reworked some of the features to create a student work environment within the
website depicted on our paper prototype. This new
design of a notebook metaphor with
an active window for students to work and archive their research as well
as visit the web to collect data was a radical switch from our earlier, more
linear designs. See the prototype
iteration from general web page to student online environment. Meeting with
experts Stephen Carothers and Mike
Smith (technology policy) gave us corroboration for the environment and
policies for utilizing content online in the classroom, respectively. A final
review with Prof. Schwartz helped form our
assessment for a piece of the project and meeting with Shelley Goldman guided
us in adding a self-assessment feature within the design just before the student
works on building her outline. Final prototyping consisted of working with finalizing
our demo content and primary documents, (African-Americans in the Civil War)
as well as user-testing the usability and clarity of the interface. See
the transformation through iterations
that became our final product: the History as Mystery! curriculum and the Watson
online tool for doing historical research.
See
the Watson prototype.
View the protocol for the Watson
demo.
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