Wedding Dash

My first game shipped! Wedding Dash is about a woman named Quinn that gets thrown into planning her friend's wedding. She gets so good at it that she gets hired to plan other people's weddings. Her responsibilities include picking out flowers, stopping fights, seating guests and making sure a room full of people get fed a 3 course meal. It is in the spirit of the bestselling casual game, Diner Dash.
The game is doing exceedingly well and getting rave reviews from players and even game critics. See our AP video and our Gamezebo Review.
While its great that my name is associated with a succesful title, it was not easy getting here. For my first project I couldn't have been assigned a tougher challenge. Every game is unique, but this one had its share. Everthing that could have happened did.
Accomplishments:
Improved the game's ratings from 1.0 to 4.5
Shipped the game 1 week early
Manage internal and external development team that scaled from 4 to 12 people
Ramped up a new team quickly
Praised as a "super producer" by team
Found innovative ways to visualize progress and keep energy up
Super organization of tasks using spreadsheets, Project and weekly email
Key collaboration with QA, Marketing, Site, BizDev and upper management
Conducted weekly or biweekly user tests of game; successfully gathered feedback that shaped the course of the game
Quickly responded to feedback turning around design changes in days
Remained flexible with management and resource shifts above me
Escalated issues proactively concerning art and game features
Maintained a positive attitude and working environment
Focused team on important tasks
The thing I am most proud of is that I have the proven ability to rescue struggling projects.
Labels: career, game, production, wedding dash


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