Flow and Video Games
He cites 8 Dimensions paraphrased below
The 8 dimensions
- Clear goals
- Immediate Feedback
- Balance between challenge and personal skill
- High degree of focus
- Feeling of control
- Loss of self-consciousness
- Timelessness
- Intrinsic motivation
Games create flow experiences because the goals are usually direct and feedback is plentiful. These points provide a good way to think about how elements in a game promote or disrupt flow. My question: Does learning happen in flow or is learning a pre-requisite to flow?
Wikipedia article on Flow
EdutechWk entryi
Source: Csikszentmihalyi, M. (1990). Flow : The Psychology of Optimal Experience, Harper and Row, New York


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