Vignette 2
Here is a followup to my first vignette. I finished the personas had them evaluate my ideas and summarized my takeaways repeated below. I'm pleased with how it's going.
VersionsHere are the takeways
- Women have less leisure time than men
- Women want to socialize and make connections
- Enjoy complexity and solving complex relationships
- Enjoy tactile experiences
- Don't mind competition, but may not find it as motivating as men
- Don't mind violence, but it can't be gratuitious or meaningless
- May not have peers that play games
- Games should avoid hyper-sexualized images of women
- May not know about games because they are marketed to males
- The best way to create games women will play is to have diverse design teams where women participate in the design.
- Women think how games and game purchases will affect others.


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