1.30.2006

Testing Playability in games

I'm reading this 2002 study titled Playability in Action Videogames: A Qualitative Design Model by Fabricatore, Nussbaum and Rosas. They studied 53 male Chilieans and their video game design imperatives. I'm reading it for my qualititative research class.

What I like about the study:

  • presented a good model for studying playability

  • methods were clear, stayed faithful to the grounded theory approach

  • allowed the user to determine relationships through their words

  • used a variety of methods observation, focus groups, interviews, audio recordings



What I don't like about the study:

  • all male, women have different preferences

  • doesn't say when the study was conducted

  • action games have many nuances how generalizable is this

  • didn't publish the list of games so we could get a sense of how representative they were of the genre

  • didn't provide much raw data, just the conclusions and their relationships

  • didn't provide relationships between categories

  • said the study complemented other research. It didn't identify differences or explain contradictions if any

  • study said that Lepper and Malon was not relevant to entertainment games did they find anything surprisingly different

  • they didn't state their own bias or opinion only at the end do you find out he was a professional game developer



I will link my paper here on Wednesay when it is done.

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