Testing Playability in games
I'm reading this 2002 study titled Playability in Action Videogames: A Qualitative Design Model by Fabricatore, Nussbaum and Rosas. They studied 53 male Chilieans and their video game design imperatives. I'm reading it for my qualititative research class.
What I like about the study:
- presented a good model for studying playability
- methods were clear, stayed faithful to the grounded theory approach
- allowed the user to determine relationships through their words
- used a variety of methods observation, focus groups, interviews, audio recordings
What I don't like about the study:
- all male, women have different preferences
- doesn't say when the study was conducted
- action games have many nuances how generalizable is this
- didn't publish the list of games so we could get a sense of how representative they were of the genre
- didn't provide much raw data, just the conclusions and their relationships
- didn't provide relationships between categories
- said the study complemented other research. It didn't identify differences or explain contradictions if any
- study said that Lepper and Malon was not relevant to entertainment games did they find anything surprisingly different
- they didn't state their own bias or opinion only at the end do you find out he was a professional game developer
I will link my paper here on Wednesay when it is done.


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