| Design
Process
From
November forward we heavily employed scenario-based design to help
us think through our design ideas. We found this method useful both
internally and externally, as a way of communicating our ideas to
others. We also used an informant design process (although participatory
design would have been ideal for this product, we felt that to commit
to that would not be practical, considering time and scheduling
constraints). We worked with more than thirty teens, as well as
four key informants. We felt it was necessary to involve young people
in the design process and that they be able to decide their level
of commitment and collaboration.
As
mentioned previously, the most valued research was the information
we learned from working with teenagers. We learned straight from
the teens that their most pressing issues were (in no particular
order):
-
Risky Behaviors
-
Health Issues
-
Peer Pressure
-
Relationships
-
Time Management
-
Parental Expectations
-
Exercise
-
Homework
From
both our work with the teens and our advisors at Stanford, we decided
to focus on the issue of homework to convey an example of how Stick
With It! would tackle a particular topic. We learned that while
our framework and template could work for multiple topics, it was
crucial that the content must be customized for each topic.
Once
we narrowed in on homework, we created an online survey delivered
through Zoomerang.com that we distributed to a diverse group of
approximately 50 teenagers. Nearly 30 of them responded and we learned
about the following:
- How
often they complete all of their assigned homework
- If
they feel they do as much homework as they should
- When
they don’t complete their homework what is the most likely
reason
- What
or who motivates them to do their homework
- Their
feelings of self efficacy in their ability to do and complete
their homework
- What
they expect to happen if they don’t do their homework
- Have
they ever set goals related to doing homework
- Do
they have tricks or strategies that they do to make them finish
their homework
- How
they would talk about homework with their friends.
- What
are their favorite websites
Based
on the teens’ responses to the survey, we set to the task
of creating the Stick With It! composite teen user. And there was
born 16-year old Anaka, screen name: Starbaby. We created a very
detailed description of Starbaby, her personality, hobbies, typical
behavior, and the desires that would lead her to try out Stick With
It!
Once
we had a good idea of who Starbaby was and why she would need Stick
With It!, we set about designing her personal Stick With It! Page
as a way of showcasing the site functionality. In this process,
we carefully discussed navigational considerations and possibilities.
Initially we worked on all pieces of the process together, but as
we started move to the online design it became clear we needed to
split responsibilities. Amy created and designed the overall look
and feel of the interface design. Ellen was responsible for creating
the content. We continued to consult with each other on all significant
decisions. To see several iterations of Stick With It! please view
our presentation.
Once
we had completed Starbaby’s Stick With It! Experience, we
realized that it was also important to give example scenarios of
different users addressing varying topics and having differing levels
of expertise and interaction with Stick With It! We created more
concise user scenarios of Carlos, trying to make the varsity basketball
team, Melody who is trying to quit smoking, and Paul who wants to
cut down on his social drinking. As mentioned previously, the process
will change for return users – it is likely that they will
not use the education piece as much and focus more on the intervention
and reflection features. It is important that Stick With It! adapts
to your personal growth.
Throughout
our process, we relied heavily on creative brainstorms, sketching,
and concept maps as well as running our ideas by both teens and
professionals whenever possible. We also worked on two related projects
that greatly helped us focus our ideas and produce relevant content--
a decision making curriculum called Youth Aware that we created
in our “Curriculum Construction” class and an Executive
Summary we prepared for the BASES Social E-Challenge. Finally, it
was very important to both of us that we maintain a balanced life
in the midst of the time intensive Master’s Project so we
made it a habit to meet off campus, often over coffee, sushi, or
drinks… |