Method
Three learner study sessions were conducted.
- Learner #1
is a 26 year-old CEO at a Silicon Valley internet start-up company. He has
both a BS and MS in computer science.
- Learner #2
is a 24 year-old technical writer at a Silicon Valley software company. She
has a degree in economics.
- Learner #3
is a 27 year-old technical writer at a Silicon Valley software company. She
has a degree in French.
The methods used in our learner studies can be organized into 3 temporal categories:
pre-session, session, and post-session. The following describes the purpose
and motive behind each event in the study.
1. Pre-Session
- Signed consent form: All users were
given a consent form which asked for permission
to use video and audio data collected during and after their session in this
web report which would be view by graduate students at Stanford University
School of Education and the creators Bill Hill and Kristina Woolsey.
- Asked to "think aloud": All
users were asked to think aloud to facilitate our note taking during the session.
- Shown accompanying text book: All users
saw that a textbook existed to accompany the CD-ROM but were not instructed
to use it.
- Reminded that their visual ability would not be
assessed: All users were assured that their individual visual abilities
would not be assessed by the researchers during or after the session. The
users' interactions with VizAbility was of interest, not their ability to
think visually.
2. Session
- Engaged in a one hour interactive session with
VizAbility: Users were asked to interact with VizAbility for approximately
one hour, but were told that they could stop at any time.
- Computer screens were video taped: For
the first learner study the computer screen was video taped to capture live
interaction with VizAbility in addition to notes taken by the observer. For
the other learner studies, the interaction was captured only through note-taking
by the observer.
- Given paper and pencils for sketching:
Some of the activities in VizAbility called for sketching, so each learner
was given paper and pencils to carry out such activities if they chose.
- Assistance given by researcher: If the
learner requested help or seemed to be exhibiting great difficulty navigating
or interacting with the software, the observing researcher would intervene
and give small hints.
- Researcher engaged in collaborative game-play:
A few activities in VizAbility require two users. If the user wanted to engage
in such activities, the observing researcher would play the role of the second
user.
3. Post-Session
- Background information survey: Each
user was asked to voluntarily fill out a survey, which
asked information about their age, schooling, and occupation, while keeping
the users' anonymity
- Self-Assessment Learning survey: The
second part of the survey contained questions related
to visual thinking abilities. They rated aspects of their perceived visual
abilities before and after their interaction with VizAbility on a 1-5 scale.
- Debrief Interview: The questions asked
in the debriefing were tailored for the sections of the CD that the learner
visited during the session. Only the questions on the list that seemed relevant
to the subject's interaction with the software were asked, and in many cases
additional questions were asked to probe the subject's response more deeply.