Features That Contribute to its Educational
Value
The features of the product that contribute the most to its overall educational
value are:
- The Shadow Puzzle in the Imagining section.
This is a game in which the user has to arrange a set of square blocks into
a configuration that would produce a given shadow on the wall. In the course
of this game, the user is exposed to concepts involving light, shading, and
3-d visualization. The latter especially is the single most difficult concept
to teach in chemistry, and students who have completed this exercise would
have a valuable advantage in a later science course.
- The Magic Theater in the Imagining section.
This is an exercise in which the user uses three given images to create a
story, complete with audio sound effects. It would be great if the text box
for the story were bigger and the story could be made to be persistent, but
the exercise is exciting, fun, and very educational as it stands.
- The Electronic Palette in the Diagramming section.
This is an exercise in which the user actually sketches on an electronic palette.
Again, a persistent record of a students sketches in an electronic "idea
log" would be very helpful here. However, the exercise of sketching on
an electronic palette fosters valuable skills vis-a-vis long distance collaboration
on scientific or design issues.
- The Transformations Challenge in the Imagining
section. This is an exercise in mental manipulation which the user
is given an original image of a pattern-covered cube and is asked to select
the appropriate image of the cube after rotating it 90 degrees in two different
planes. This skill is often tested on IQ tests and is important for 3-d visualization.
A greater ability to transform objects in the mind will make students better
at visualizing an object from a different perspective.