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Adrienne
H. Slaughter |
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CS
247: Human Computer Interaction Design Studio Lab 3/Project 3 |
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Age
of Discovery Explorers and adventurers of the past traveled on missions to discover new territories, landscapes, cultures and inhabitants. When they returned they often needed new ways to communicate what they had seen and experienced before others could understand it. When the worlds are physical, the story can be simple to tell - we use pictures and artifacts. When the worlds are conceptual or informational, there are new challenges. How do we communicate what we discover in information spaces? For this project we explore the art of explanation - making the light bulb go off inside someone's head as they come to understand something new. Challenge
Goals
download the .exe... (a self-contained executable-- shockwave not required.) |
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ahs
©2000 last modified: 16-feb-01 ahope@stanford.edu |
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