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Development Cost Survey
Estimate Cost of Developing Web-based Course
Background:
As I work on the project on the distance education course development
tool, I started to wonder how much actually developing an online course
should cost. I could easily assume that the estimate cost of developing
a course greatly varies depending on the situation. However, professionals
should have some guideline to determine an estimate cost. I was also interested
in finding out what affects the cost. There should be some hidden factors
that cost a lot in a development but people usually do not notice them
beforehand.
Things needed to
be considered:
Before going through a list of hardware, software, third party expertise,
etc. when developing an online course, people need to identify exactly
what they are wanting to teach, who will be receiving the training and
what are the needs, and who is likely to teach it. Then follow that up
with what in-house software, hardware, and development expertise is already
available. One cannot begin to cost out a project without answering all
these questions first.
In the teaching area you first need to ask:
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What are the outcomes you wish to achieve?
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Who is your audience?
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What is their background?
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What type of technical expertise do they have?
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What type of technical expertise do your in-house people have?
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How do you define interactive?
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How will you assess your learning outcomes?
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What type of reporting mechanism do you need to have?
These questions are just the tip of the iceberg in design decisions that
need to be made before one invests in any technological solution.
Hardware/software costs:
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What type of hardware do you already have?
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Are you talking about adding to an existing network and server or starting
from scratch?
e.g. You can purchase a writable CD ROM for about $400, but
you have to have a computer to put it on. If you have to also purchase
a computer, you might be adding another $1,200. If you want to deliver
it over the web, you are now talking a server.
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What capacity does it need to have?
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How many simultaneous users will be accessing it?
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Servers can run as little as $2,000 up to tens of thousands of dollars.
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What type of software do you already have?
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Image manipulation?
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Authoring?
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Database?
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Is it run on a server now or stand-alone?
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How does it interact with what you want to create?
A good suggestion for anyone entering into a technological solution
for education is to form a team of people to tackle all these questions.
Find people within the organization with the expertise needed (e.g.,
an instructional designer, a software person, a hardware/network person,
a content expert) and put them on the team. For those skill sets not existent
in the institution, that is where people need third party expertise.
Result:
This is a survey result on development cost. I realized that there are
so many factors affecting the development cost, and it is extremely difficult
to analyze this survey result. However, it was interesting to know different
perspectives on the development cost and what people consider part of the
course development cost.
Data:
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The rule of thumb for developing fully interaction instruction is $200
per screen (by Asymetrix). This serves as a simple starting point.
If one knows how many screens of content he wants to develop, the $200
per screen figure will give him a good first estimate of the total development
cost. Asymetrix's point of using the $200 per screen figure was to make
it clear that developing courses for delivery online can be expensive.
Also, it certainly isn't something that should be attempted without a firm
commitment to the process. It involves more then just filling a page with
HTML code.
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Online cram course for individuals preparing to take state examinations
in the area of Life, Health and Variable Annuities could be valued at $800,000
each. Each cram course contains over 4,000 interactive screens.
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The cost is averaging around $15,000 per course for initial development.
It includes payment of designers, developers, coders, administrators.
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A GED series of courses, which each consist of about 120 screens of information,
tests, examples and assignments can be valued at $24,000 each.
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A 9-week course, with pretest, posttest, web site, quizzes, 2 hours per
week of live irc chat in a private dedicated channel on a server, plus
a 244 page text in .pdf downloadable in ftp, a listserve for communication
can cost only $410 to develop. Test and quizzes were created software
is created by University of hawaii, and is free to teachers. There is no
need whatsoever when everything you want is already there for free. This
course costs $95 for a student to take, and nearly 800 students have taken
it since 1995. It is students who decide if this course quality is there,
nobody else.
Opinions:
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The cost of course development cannot be prorated to a "per screen" number.
The educational design process may be the same cost whether one presents
20 screens or 100 screens. However, certainly the technical costs for coding,
placing on server, etc. could be prorated.
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The post secondary market is being differentiated and deconstructed based
on perceived price/value where price is not all in monetary units and value
is not just in the content delivered in the classroom.
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The key to the cost will be in the market position carved out by the academic
institutions.
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Somewhere the institution has to determine its market, what that market
wants and at what price point and then determine if it can deliver the
quality needed at a competitive price.
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Not surprisingly the most frequently ignored costs are the hidden ones:
not in the budget lines of the unit doing the purchasing. These includes
costs that wind up in someone else's budget, sunk costs (space, tenured
faculty), people's time (especially student's time).
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The problem in valuing the cost of online courses is defining clearly what
is and is not included. For example, do we include pro-rating the annual
salary of the teacher or professor for the time dedicated to producing
the course? If so, a professor earning $50,000 per year, taking one semester
off to design online courses, has cost $25,000, without including software,
hardware, technical help, etc. For a person who owns his own computer and
modem, already paying his server, and transforming existing course notes,
the out-of-pocket cost is $0.
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