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Eric Anderson, Library/Media Services
Excerpt from review written for The Computing Teacher, March 1993

The more software one reviews, the more cynical one becomes. Very rarely do programs excite me; the state of jumping up and down over a software item has passed. It's been a long time since that sort of excitement returned. Rocky's Boots has rekindled that flame.

If the computer is indeed another piece of AV equipment, then librarians need to use the same criteria for microcomputer software selection that they use for other forms of educational media. A complement of sight, sound, color, motion and gee-whiz are the forte of the microcomputer. Many programs use one or more of these components. Never have I seen a software piece use all of these to the extent they are utilized in Rocky's Boots.

It's very difficult to describe my reactions to Rocky's Boots. There is a "wow" sort of response that goes back to my first set of Lincoln Logs and Tinker Toys - building and fantasizing all wrapped together. Added to that is the thrill of putting my first radio set together and all of the really neat science labs I remember from 5th and 6th grade.

As long as I have been reviewing software packages I have screamed about price versus performance. A game costing $75 is without question an expensive proposition. Rocky's Boots is the first $75 educational software item I can recommend without reservation.

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Anne Wujik, author "Educational Software Best-Sellers in the Home Market"
Excerpt from review written for National Institute of Education, June 1984

Rocky's Boots is probably one of the best known of the products from The Learning Company. The program runs only on the Apple and therefore its sales do not approach those of programs formatted for five or six of the popular home computers. However, the program has received much critical acclaim and widespread press attention and is representative of a type of software that is expected to become more and more common.

After learning their way around the tutorials, the user is ready to try and solve the series of game puzzles in the fourth program. The games range from fairly simple exercises (simple, that is, for those who have mastered the concepts taught earlier) to progressively more challenging games with which even The Learning Company's programmers admit they have some trouble.

This is a highly challenging program and will probably be too advanced for some nine and ten year-olds. But the program effectively teaches and reinforces thinking skills from simple to complex, and reviewers, teachers and children alike have been known to really get caught up in the program. The documentation does not offer enough help for parents who may wish to help their children in their early experiments with this game.

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