Rocky's
Boots was one of the, if not the, first applications
to successfully use technology to create a software that was
both a game and a learning tool. It was also among the first
to employ constructivist techniques, encouraging multiple
ways to solve problems.

Eric Anderson, Library/Media Services
Most computer games are threatening. Here come the aliens
-- blow them out of the sky before they wipe you our. Succeed
or die. Rocky's Boots does not play to this audience.
Games also have a predetermined time frame and limited set
of characters. You can stay with Rocky's Boots as long
as you care to -- succeed or not...Most computer games have
a preset number of options. Rocky's Boots goes one better
by providing games or letting the user change and modify the
shapes or colors to create their own games. The user can also
change the speed of the objects and halt them on demand. If
that is not enough, one can change the point values of the
targets.
--The Computing Teacher, March 1993
Children are able to construct their own machines and design
their own methods to solve problems presented within the application,
and ones they created themselves. There are multiple answers
to every challenge and, therefore, no set number of times
a child could engage with the activity. It was, in a sense,
a programming language for children using graphics as opposed
to complicated syntax. Therefore complex concepts such as
conditionals and Boolean logic are conveyed without having
to memorize a difficult language. The program uses the simulation
of building machines to teach the logic of what makes computers
work and how to form logical solutions.
These
innovative qualities have been mirrored and implemented in
subsequent products. The following software titles utilize
these constructivist principles, providing children with an
environment and materials thus allowing them to learn and
explore complex problem solving:
Cocoa
and SimKids, Apple Computer, Inc.
Creator, Stagecast Software
DroidWorks, Lucas Learning
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