Rocky's
Boots is an electronic construction set. In the program, Rocky,
a boot-wearing raccoon, teaches children to build animated
logic machines. Users build arbitrary logic circuits and use
them to program robots in the context of an adventure game.
The object of this game is to score points by making a machine
to kick object targets out of a trough. The machines are composed
of circuit parts that direct the flow of electricity. They
are built by moving the cursor around the screen, picking
up parts and hooking them together. The object targets vary
in shape and color and the player must connect logic gates
in such a matter that only the objects of a desired shape
or color are kicked when they pass through sensors.
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The
user chooses from a main menu. They can learn simple properties
of the game, play existing games (Rocky's Boots), or create
their own games (Rocky's Challenge). |
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The
user starts out by learning how to move and pick up pieces.
Then one learns the different types of pieces to put together
and the forms for construction. The user learns how to
build simple machines and turn them on. |
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Boolean
logic is taught by using gates and electricity flow. Current
will pass through an "and" gate connected to
sensors. Or it will react in a "or" situation
or a "not" situation in the same manner.The
flow can be connected to delays or timers with the object
of turning Rocky's Boot on to kick objects out of the
target area. There are various target shapes and they
activate various sensors. The user learns to build machines
to make the boot kick only the targets that score points. |
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In
the main section, Rocky's Boots, the user is presented
with the Game Select Room where they choose a certain
game. There are multiple rooms in which the user collects
and connects various parts.
Targets
and sensors then appear in the room of their choosing.
Some targets have negative numbers and some have positive
numbers. To win the most points the users' machine should
kick only the targets with positive numbers.
The
user builds their machine in any room then moves it
into the active game room. They begin the game and watch
to see if their construction is successful.
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There
are a number of complex features such as flip-flops, debugging,
clocks and delays. The illustration to the left shows
part of the Learning List. It describes the things that
you learn section by section in Rocky's Boots. |
Though
this software is not commercially available, download a copy
of Rocky's Boots
from the designer's homepage: http://www.cs.unc.edu/~robinett/
from Apple's emmulation site: http://www.emulation.net/apple2/index.html
Some solutions
to existing games:
