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Rocky's Boots is an electronic construction set. In the program, Rocky, a boot-wearing raccoon, teaches children to build animated logic machines. Users build arbitrary logic circuits and use them to program robots in the context of an adventure game. The object of this game is to score points by making a machine to kick object targets out of a trough. The machines are composed of circuit parts that direct the flow of electricity. They are built by moving the cursor around the screen, picking up parts and hooking them together. The object targets vary in shape and color and the player must connect logic gates in such a matter that only the objects of a desired shape or color are kicked when they pass through sensors.

The user chooses from a main menu. They can learn simple properties of the game, play existing games (Rocky's Boots), or create their own games (Rocky's Challenge).
The user starts out by learning how to move and pick up pieces. Then one learns the different types of pieces to put together and the forms for construction. The user learns how to build simple machines and turn them on.
Boolean logic is taught by using gates and electricity flow. Current will pass through an "and" gate connected to sensors. Or it will react in a "or" situation or a "not" situation in the same manner.The flow can be connected to delays or timers with the object of turning Rocky's Boot on to kick objects out of the target area. There are various target shapes and they activate various sensors. The user learns to build machines to make the boot kick only the targets that score points.

In the main section, Rocky's Boots, the user is presented with the Game Select Room where they choose a certain game. There are multiple rooms in which the user collects and connects various parts.

Targets and sensors then appear in the room of their choosing. Some targets have negative numbers and some have positive numbers. To win the most points the users' machine should kick only the targets with positive numbers.

The user builds their machine in any room then moves it into the active game room. They begin the game and watch to see if their construction is successful.

 

There are a number of complex features such as flip-flops, debugging, clocks and delays. The illustration to the left shows part of the Learning List. It describes the things that you learn section by section in Rocky's Boots.

Though this software is not commercially available, download a copy of Rocky's Boots
from the designer's homepage: http://www.cs.unc.edu/~robinett/
from Apple's emmulation site: http://www.emulation.net/apple2/index.html

Some solutions to existing games: