Our
design process was highly iterative. We have divided our process
into five parts.
Theoretical
Rationales and Sources
Software
Evaluation
Intrinsic Motivation and Instructional
Effectiveness
Apprenticeship
Visual
Design/Human Computer Interaction
Constructivism
Software
Evaluation
We do not claim to have chosen the "best"
software, however, there are certain criteria and guidelines
to be aware of when evaluating the suggested titles. The highlighted
elements of each software title, the exploration of the innovations,
and the categories of information were all chosen using principles
extracted from extensive reading in the area of software evaluation,
both contemporary works and those written at the time the
software was produced.
Ambron,
Sueann & Hooper, Kristina. Learning with Interactive Multimedia:
Developing and Using Multimedia Tools in Education. Richmond,
Washington: Washington Press, 1990.
Blease,
Derek. Evaluating Software. Dover, New Hampshire: Croom
Helm, 1986.
Druin,
Allison & Solomon, Cynthia. Designing Multimedia Environments
for Children: Computers, Creativity, and Kids. New York:
John Wiley & Sons, Inc., 1996.
Druin,
Allison, Ed. The Design of Children's Technology. San
Francisco: Morgan Kaufmann Publishers, Inc., 1999.
Giacquinta,
Joseph B. Beyond Technology's Promise. Cambridge, England:
Cambridge University Press, 1993.
Papert, S. Mindstorms: Children, Computers, and Powerful
Ideas. New York: Basic Books, 1980.
Taylor,
Robert. The Computer in the School: Tutor, Tool, Tutee.
New York: Teacher's College Press, 1980.
Only the
Best: The Annual Guide to the Highest Rated Educational Software
and Multimedia, 1997.
"The Software
Lineup: What Reviewers look for When Evaluating Software."
Electronic Learning. v. 2 n. 2 p. 45-48 Oct. 82.
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Intrinsic
Motivation and Instructional Effectiveness
We designed the site to be used frequently. We have included
multiple representations and displays of information to encourage
users to return to view and add information. The quality of
growth and change incorporated into the site is implemented
to convey a need to visit the site multiple times. Instructional
and motivational issues were considerations for the overall
design of the content and the presentation of information.
Malone,
T.W. & Lepper, M.R. "Intrinsic Motivation and
Instructional Effectiveness in Computer-based Education."
In R.E. Snow & M.J.Farr (Eds.) Aptitude, Learning and Instruction.
Volume 2: Conative and affective process analyses (pp. 243-286).
Hillsdale, NJ: Lawrence Erlbaum Associates, 1987.
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Apprenticeship
Through interviews, videoclips, and contact information, the
site is an expert source for educational software. The people,
product and the process of milestone software for children
is revealed to students and fellow designers alike. These
elements are included in order to promote further discussion
of quality designs and to provide expert advice, knowledge
and opinions to more inexperienced designers.
Collins,
A., Brown, J.S., & Holum, A. (1991). "Cognitive Apprenticeship:
Making Thinking Visible." American Educator (Winter),
6-11, 38-46.
Lave,
Jean and Wenger, Etienne. "Situated Learning: Legitimate
Peripheral Participation." IRL Palo Alto, 1990.
Applebaum,
Herbert. The Concept of Work. Albany: State University
of New York Press, 1992.
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Visual
Design/Human Computer Interaction
We have been cognizant of
our visual design and the interaction between the user and
the site. Our goal is that the software titles be the focus
as opposed to the site itself. The site is to serve as a clear
vessel through which to become immersed in the specific software
information. Design and navigation principles of simplicity
and ease of use were of the utmost importance so that the
user does not become overwhelmed with navigational or visual
site concerns, they are left to concentrate on the individual
titles.
Neilson,
Jakob. Principles of Interaction Design.
Norman,
Don. The Design of Everyday Things.
Tufte,
Edward R. Envisioning Information. Cheshire, Connecticut:
Graphics Press, 1990.
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Constructivism
Our guiding overall theory is the idea of learning through
constructing. We highly encourage the community to build on
the site by adding their own reviews, collaborating or suggesting
new titles, or appending information to existing titles. Through
this method, we believe that people create a better understanding
of the ideas and products and the site itself.
Bruckman,
Amy, Resnick, Michael, & Martin, Fred. "Pianos Not Stereos:
Creating Computational Construction Kits." Interactions,
vol. 3, no. 6, (September/October 1996).
Kafai,
Yasmin & Resnick, Michael. "Introduction." In Constructionism
in Practice. 1995.
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Design
Inspirations and Iterations


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Designer
Interviews
We
conducted interviews with Debra Lieberman, Liz Russell, Kristina
Hooper Woolsey, Tim Lenoir, Don Rawitsch, Wayne Studer, Ann
McCormick. Interviews
with Debra Lieberman, Liz Russell, Kristina Hooper Woolsey
and Ann McCormick were conducted in person. Interviews with
Wayne Studer and Don Rawitsch were conducted via telephone.
General
Questions