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The first version
of the Oregon Trail was developed in 1971 by three undergraduates
at Carleton College (Don Rawitsch, Bill Heinemann, Paul Dillenberger).
It was created on a teletype and mainframe computer. It used by 16 students
using terminals, playing simultaneously. The program was entirely text-based--though
it contained no sound or graphics, it was designed for the users to have
a shared experience.
In 1974, Don joined
MECC and brought a printout of the program. He installed it on MECC's
statewide computer system and soon all of Minnesota was traveling the
Trail! The program was still entirely text-based, with no sound or graphics
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In 1979, MECC
and Apple produced a microcomputer version titled Elementary
Volume 6 which was released to all public schools in the US.
This was the first time students across the country could play--and
the first time that graphics were included. In 1985 the Apple II
Oregon Trail 1.0. stand alone version was released. Over time,
The Oregon Trail was converted at MECC to 5 1/4" floppy,
3 1/2" floppy, and CD-ROM multimedia versions.
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| INTERIOR
SCREEN SHOTS (taken
from the 1985 stand alone version of Oregon Trail) |
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As you begin
the trail, you must first purchase supplies for your trip. Students
estimate how many members will join the wagon train and adjust the
supplies accordingly.
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A map of the
trail is always accessible so that students can situate themselves
within the course of the trail. In addition, each city provides
historical information from the 1840's.
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At each stop,
users can request advice and feedback from local travellers about
travelling and weather conditions, or local resources. In addition,
wagons can trade resources to help each other along the trail.
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Decisions are
made according to weather patterns, traveller health, food supplies,
geographic conditions and miles to next landmark.
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As the wagon
train progresses, users are faced with unexpected circumstances
and must make decisions about the lives and safety of members on
the train.
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In Wagon Train
1848, students completed the trail as a team--each computer was
linked via ethernet and served as a specific wagon in the trail.
All teams could share resources, but also had to make crucial decisions
about leaving members behind.
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